Blackblot PMTK® Methodology Product Management Glossary
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Many perspectives abound about what the marketing and product management disciplines are responsible for and how to define them. These interpretations vary significantly to a point where different companies interpret product management job titles and their associated responsibilities very differently. This diversity also influences the professional terminology that shapes corporate processes.
Therefore, it is helpful to have a set of clear definitions that help establish a common understanding. The following are Blackblot's definitions as they are used throughout the Blackblot Strategic Product Management™ training program, Blackblot Product Management Professional™ certification program, and the Blackblot Product Manager's Toolkit® (PMTK) methodology, and The Product Manager's Toolkit: Methodologies, Processes, and Tasks in Technology Product Management book.
Blackblot views product management as an occupational domain with two professional disciplines: product planning and product marketing. Product management, product planning, and product marketing are three key terms defined by Blackblot as follows:
- Product Management - occupational domain which contains two professional disciplines: product planning and product marketing.
- Product Planning - ongoing process of identifying and articulating market requirements that define a product's feature set.
- Product Marketing - outbound activities to generate product awareness, differentiation, and demand.
Based on the premise of the above key terms and their definitions, Blackblot has developed a list of terms it uses in its training programs and material.
Blackblot PMTK® Methodology Product Management Glossary Chatbot
BLACKBLOT TERM |
BLACKBLOT PMTK® METHODOLOGY DEFINITION |
Actual Relative Value |
The ratio of benefits and costs[customer] the product factually delivers to customers. |
Actual Resultant Value |
A fixed combination of gains in time, cost, and status the product factually delivers to customers. |
Actual Value |
The measured and validated worth that the customer or similar customers factually obtain from owning and using the product. |
Actual Value (Formula) |
Actual Value = Actual Resultant Value + Actual Relative Value |
Advertising |
Non-personal communication from an identified sponsor using mass media. |
Analyst Relations |
The bi-directional information exchange with financial analysts and industry analysts to inform and favorably influence them. |
BDM Buyer |
"Business Decision Maker" buyer. The person with the ultimate decision-making power to purchase a product or not. |
Benefits |
Product features that are desirable to the customer. |
Best Practices |
Ways of performing business activities that have proven successful over time, and these practices can be somewhat reliably replicated elsewhere. |
Blackblot Product Frames Model |
A descriptive model that demonstrates how product functionality is built and how, in total, the product solves the market problem. |
Blackblot Product Manager's Toolkit® (PMTK) |
PMTK is a comprehensive set of tools and accompanying methodology that illustrates notable best practices and processes that help create successful market-driven products. |
Brand |
An identity, made of symbols and ideas, which portray a specific offering from a known source. |
Business Case |
Examination of a potential market opportunity on a product level. |
Business Competence |
Set of professional skills and knowledge that relate directly to performing product management. |
Business Development |
Actions that improve the performance of the enterprise, its access to markets, and its ability to compete by creating strategic relationships with logistical, content, and technological partners. |
Business Plan |
Examination of a potential business opportunity on a company level. |
Business Products |
Products intended for resale, for use in producing other products, or for providing services in an organization. Business Products are used for making money. |
Business Strategy |
Decisions that support being a leader, follower, or innovator in a specific line of business. |
Business To Business |
The transaction of goods or services between businesses (B2B). |
Business To Consumer |
The transaction of goods or services between businesses and private individuals (B2C). |
Buyer |
The entity that decides to obtain the product. |
Client |
The entity that is the receiver of goods or services. |
Company Core Competency |
A company's unique ability to deliver value while differentiating itself from the competition. |
Competitive Advantage |
A depiction that the company or its products are each doing something better than their competition in a way that could benefit the customer. |
Competitive Advantage (Formula) |
Competitive Advantage = Corporate Quality + Product Quality |
Consumer |
An individual or household that buys and uses goods and services created by industries. |
Consumer Problem |
A marketplace situation in which consumer needs remain unsatisfied (B2C). The solution is a whole product. |
Consumer Products |
Products intended for use by household consumers for non-business purposes. Consumer Products are used for personal gain. |
Corporate Branding |
The process of building and maintaining a brand at the institutional level. |
Corporate Marketing |
An outbound activity aimed at generating awareness and differentiation of the company. |
Corporate Mission Statement |
A formal statement that a company makes about its reason for existing, briefly describing the company's general business direction and depicting the value customers should expect to receive. |
Corporate Quality |
A state in which the company delivers a relationship more rewarding than customers expected. |
Corporate Vision Statement |
A message that summarizes the company's purpose and intent and describes how, in the future, its products and activities shall affect the world. |
Costs[Customer] |
The aggregate expenses incurred by the customer from buying and using the product (essentially Total Cost of Ownership or TCO). |
Credibility |
The quality of being believable or trustworthy. |
Customer |
The entity (consumer or company) that takes (financial) responsibility for purchasing the product. Often the realm to which the buyer and user belong. |
Customers' Expectations |
The hope for deriving benefits from the product and establishing a rewarding relationship with the vendor. |
Demand (Economics) |
Quantity of a product that will be bought in the market at various prices for a specified period. |
Demand (Marketing) |
Wants for specific products coupled with an ability to pay for them. |
Demand (Marketing) (Formula) |
Demand = Want + Buying Power |
Direct Product Bundling |
The customer must buy the entire package. |
Domain Expertise |
Knowledge of the technical and business aspects of the product, industry, market, and technology. |
Durability (Product) |
How long the product maintains a level of performance without degradation. |
Expert User |
A user with considerable experience with the product and utilizes many advanced features (power user). |
Functional Expertise |
Knowledge of processes, tools, and techniques to plan/market products. |
Goods |
Tangible products we can possess. Segmented into durable and non-durable. |
Graphic Arts |
The conception and copywriting of all collateral material. |
High-tech Company |
A business entity that either develops technology that is incorporated in a product or is used in the assembly or manufacturing of a product, or manufactures a product that contains technology, and that same product relies on that technology to perform its core function. |
Impact |
A positive or negative consequence that will most likely occur when embarking on a product development and delivery project. |
Indirect Product Bundling |
The customer cannot buy product X without also buying Y in fixed proportions. |
Industry |
A group of companies that produce and sell a particular product type. |
Innovation |
The introduction of a product that is new or substantially improved. Innovation is the process of converting and commercializing an invention into a product. |
Innovation (Formula) |
Innovation = Invention + Utilization |
Invention |
An idea that represents a revolutionary or evolutionary change. Invention is an idea that improves an existing solution or offers a conceptually new solution to a problem. |
Longevity (Product) |
How long a product lasts. |
Management By Objectives (MBO) |
A systematic approach for instilling flow and structure in one's work by setting clear, achievable, measurable, and challenging goals. |
Manufacturer |
The entity that produces the product or service. |
Market Intelligence |
An ongoing real-time market data collection and analysis process. Market intelligence builds a body of knowledge. |
Market Opportunity |
A lucrative, lasting, and sizable market problem. |
Market Opportunity (Formula) |
Market opportunity = Market Problem + Volume + Duration + Earning Potential |
Market Plan |
A description of the long-term goals and messages delivered to the target market relative to a particular company or product. |
Market Problem |
A "consumer", "product", or "technology" problem in the target market. |
Market Requirement |
An aggregate unit of information that represents with sufficient detail the functionality that is sought to address a specific facet of a particular market problem. |
Market Requirements Document (MRD) |
A written representation of the overall functionality users seek to address a particular market problem. |
Market Segmentation |
A division of the overall market for a product into groups of common characteristics. |
Market Strategy |
Decisions that define target markets, set marketing objectives, and outline how to build a corporate competitive advantage. |
Market-driven |
A product delivery strategy based on producing and delivering products that the market needs. |
Marketing |
An instructive business domain that informs and educates target markets about the value and competitive advantage of a company and its products. |
Marketing Communications |
The employment of a mix of media vehicles that support marketing objectives. |
Marketing Mix |
A combination of product, price, place [distribution], and promotion activities that are applied to a particular target market. |
Marketing Plan |
A description of the selection and application of marketing mixes in the target market. |
Marketing Program |
A short-term marketplace effort designed to obtain a specific marketing goal. |
Marketing Strategy |
The decisions that determine how to achieve marketing's goal in a particular target market, through the selection and application of marketing mixes. |
Minimum Viable Product (MVP) |
Rudimentary product with enough features to satisfy early users and customers and to generate feedback for future product development. |
Need |
A state of felt deprivation (condition or motivation in which something is sought after to affect a change). |
Niche Market |
A small overall market or small market segment. |
Novice User |
A user that is new to the product (newbie). |
Overall Market |
All customers who share a common need. |
Perceived Value |
An unsubstantiated estimation of worth that the customer obtains or could potentially obtain from owning and using the product. |
Perceived Value (Formula) |
Perceived Value = Resultant Value Proposition + Relative Value Proposition |
Personal Competence |
A set of individual personality traits which enable individuals to manage themselves independently and capably. |
PMTK MVP Model |
A market-value centric pricing process that guides sets of managerial decisions that help determine a product's price. The "PMTK MVP Model" comprises three distinct components that effectively act as sequential stages in the pricing process: Pricing Scheme, Pricing Formula, and Price Mix. |
Positioning |
The customer's unique psychological placement of the relative qualities of a product or company with respect to its competitors. |
Problem |
A difficulty. A situation that requires change. |
Product |
Any offering that satisfies needs. Represents a collection of tangible and intangible assets. |
Product Attribute |
A real characteristic or property of the product. |
Product Branding |
The process of building and maintaining a brand at the product level. |
Product Bundling |
An aggregate of products sold collectively at a price lower than the sum of their prices. The price of the set of products is lower than the total of individual products. Bundling is often accomplished in two forms: Direct Bundling and Indirect Bundling. |
Product Category or Class(ification) |
A term synonymous with "product line" in the context of competing products. |
Product Concept |
A general description of the proposed product, its functions, and capabilities. |
Product Family |
A set of derived products that share the same technological foundation. Members of a product family are called "product variants". |
Product Feature |
A product capability that satisfies a specific user/buyer need. |
Product Group |
A set of products coupled or packaged together to form a new unified offering. Members of a product group are called "product members". |
Product Line |
A set of products that are technologically different yet provide similar functionality that serves the same target market needs. |
Product Management |
An occupational domain that contains two professional disciplines: product planning and product marketing. |
Product Management (Expanded Definition) |
An occupational domain that is based on general management techniques that are focused on product planning and product marketing activities. |
Product Marketing |
Outbound activities aimed at generating product awareness, differentiation, and demand. |
Product Mix |
An entire set of products offered by a company. Collection of product units, product lines, product families, and product groups. |
Product Planning |
The ongoing process of identifying and articulating market requirements that define a product's feature set. |
Product Portfolio |
A product line in which the products are properly diversified and balanced along the timeline and stages of the product life cycle model. |
Product Problem |
An industry situation in which product requirements are unmet (B2B). The solution is a product component. |
Product Quality |
The market's perception of the degree to which the product can consistently meet or exceed customers' expectations. |
Product Requirements Document (PRD) |
A high-level description of the solution, intended use, and the set of features it provides that address the market problem and satisfy needs. |
Product Review |
An independent inspection, analysis, and evaluation of a product by a trusted industry thought leader (often a journalist). |
Product Roadmap |
A high-level schedule of future product releases with brief descriptions of market requirements and features for those releases. |
Product Strategy |
Decisions that build and enhance products to fit market needs, and outline how to build a product competitive advantage. |
Product Type |
A set of products that serve the same specific target market needs, which are technologically and functionally similar. |
Product Unit |
An individual product that may be offered separately from any other product. |
Product Vision |
Description of what the product aims to achieve in the market and the value it intends to deliver to users and customers over time |
Productivity (Product) |
The product's scope of useful features. |
Product-Market Fit (PMF) |
The degree to which a product's core features and benefits align with the specific needs and expectations of a target market, thereby creating the potential for a successful product by ensuring both a meaningful solution and a receptive market. |
Professionalism |
The characteristic of being a skilled practitioner or an expert. |
Project Documents |
The basic documents for managing the development project. Includes schedules, project milestone criteria, test plans, development plans, and resources. |
Public Relations |
The actions that promote and distribute information for a company. Focused on encouraging media coverage of the company and its products and building a virtual relationship between the company and its target audience. |
Quality (Marketing) |
The market's perception of the degree to which the company or product can consistently meet or exceed customers' expectations. |
Quality (Technological) |
The highest MTBF (mean time between failures) and lowest MTTR (mean time to repair) of a product. |
Relative Value Proposition |
An implicit promise a product holds for customers to deliver a desired ratio of benefits and costs[customer]. |
Reliability (Product) |
How long before the product malfunctions. |
Reliability (Service) |
The company's record of promising and delivering. |
Resultant Value Proposition |
An implicit promise a product holds for customers to deliver a fixed combination of gains in time, cost, and status. |
Risk |
A factor or event that may jeopardize the product/project from achieving the anticipated benefits or increase the cost and/or schedule of the product/project. |
Risk Contingency |
Actions and incurring cost to be used in the future should the risk occur, thereby ceasing to be a risk and becoming a fact (after damage has occurred). |
Risk Mitigation |
Actions and incurring cost to proactively change exposure to a risk while it is still a risk (before damage occurs). |
Sales |
The act of interacting with and persuading potential customers to buy the product. |
Sales-driven |
A product delivery strategy that is based on producing and delivering products that a customer wants. |
Scenario |
A succession of use cases. |
Seller |
The entity that sells the product or service. |
Services |
Intangible products that we pay for and use but can never own. |
Skilled User |
A user that is comfortable using the product to perform job tasks (average user). |
Social Competence |
The set of human interaction skills that relate directly to communicating and managing relationships with others in a professional environment's social structure. |
Soft Skills |
Non-technical, communicative, and personal abilities used in business. |
Solution |
An answer that removes or controls the problem. |
Stakeholders |
All parties (partners, owners, investors, etc.) concerned with the product but are not the focus of product management. Stakeholders do not impact product functionality, design, or strategy. |
Strategic Aptitude |
The long-term planning and decision-making abilities that help achieve corporate objectives. |
Strategy |
A coordinated set of long-term decisions that help achieve corporate objectives. Two common goals of any strategy are to: 1) Provide more value than the competition. 2) Help build a sustainable competitive advantage. |
Superior Perceived Value |
A state where customers perceive the product gives a net value more positive than its alternatives. |
Superior Perceived Value (Formula) |
Superior Perceived Value = Competitive Advantage + Value |
Supply |
Quantity of a product that will be offered to the market by suppliers at various prices for a specific period. |
Tactical Activities |
Assignments, usually self-contained and specific, that fulfill short-term business needs. |
Tactics |
A set of actions taken to fulfill a strategy. |
Target Market(s) |
The group or groups of customers selected by a firm to sell to. |
TDM Buyer |
"Technology Decision Maker" buyer. The person who has the authority to decide what technology will be used by the company to do work or to develop products. |
Technical Specification (Tech. Spec.) |
A highly detailed description of the solution's design, attributes, and standards. |
Technology Problem |
Challenges in applied science. The solution is scientific research. |
Technology-driven |
A product delivery strategy that is based on producing and delivering products that we conceive. |
Unique Selling Proposition (USP) |
A key "statement" that describes the distinct and compelling value of the product, which sets the product apart from other competing products. |
Usability |
Ease of operation. |
Usage Fee (Licensing) |
A charge per unit of measure that is tallied at regular intervals. |
Use Case |
A specific way of using the product by performing some part of its functionality. |
User |
The entity that interacts with the product. |
Value |
The worth derived by the customer from owning and using the product. |
Value (Formula) |
Value = Benefits - Costs[Customer] |
Voice Of The Customer (VOC) |
The process for eliciting needs from customers. It embodies a market-driven approach that involves spending time with current and future customers to determine past, present, and future market problems that customers need to solve to meet their business goals and objectives. |
Want |
A request for specific objects that might satisfy the need. |